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Messages - Veehmot

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Support / Multiple Textures
« on: March 26, 2014, 11:19:40 am »
Hi,

I have a big spritesheet (2048x2048) which contains a huge texture. I want to be able to place that texture in a different atlas, and not merge it with the others. I would need to end up with 2 atlas:

- Game Atlas
- Animation Atlas

Is this possible?

I tried with Multiple Atlases, but it mixes the sprites from the animation spritesheet with the game sprites, and that's not what I want.

Should I make another collection?

Thanks!

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