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Messages - brownboot

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Support / Re: Set Sprite Normals up?
« on: June 21, 2014, 02:35:17 pm »
Thanks for the pointers! Got me where I needed to be:



For newbie-posterity this is what I added at line 423 of the BaseSprite code: normals = Vector3.up ;

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Support / Set Sprite Normals up?
« on: June 13, 2014, 01:55:46 pm »
I have tk2dSprites in my 3d environment that I am billboarding.  I need to set their normals to Vector3.up (they pop back and forth a lot as the camera rotates around and I'd rather it approximate ambient lighting; ghetto example: http://tinyurl.com/oojpphc).  I have a script that works for a MeshFilter but from the documentation I couldn't figure out how to do the same thing targeting the tk2dSprite component and need some pointers... thanks!

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