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Support / Get sprite region (in atlas)?
« on: June 09, 2014, 04:00:51 am »
I'm trying to grab the normalized (0-1) region within the atlas of a sprite so I can correctly map some custom geometry I have, but my sprite returns false for .extractRegion. Why is this? Is there a different way to get those atlas bounds?
edit: Also I obviously need to know the rotation (if its rotated).
edit: Also I obviously need to know the rotation (if its rotated).
