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Support / Re: textmesh support chinese font?
« on: July 21, 2014, 08:38:25 am »It depends how big your font is and how many characters you need. If you need super high resolution bitmap fonts with all the CJK glyphs, then that wont be a good idea. If your fonts are fairly low resolution, and/or you only need a subset of characters, that will work fine for you. If you need dynamic fonts you're better off using Unitys text mesh.
if using textmesh by unity, i will face a problem that order in layer will affect the textmesh and i can't see it clearly
it will always behind my 2dtoolkit sprite
