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Messages - bmyu

Pages: [1]
1
Support / Re: Tilemap collider collapsing problem.
« on: June 29, 2014, 10:32:06 am »
I noticed the bug occurs when collider is very small.
Unity should fix this quickly.

2
Support / Re: Tilemap collider collapsing problem.
« on: June 28, 2014, 02:16:55 am »
Here is the video. http://youtu.be/6o83zb4kbtc

3
Support / Re: Tilemap collider collapsing problem.
« on: June 26, 2014, 04:00:26 am »
Collider itself is weird.
Editing collider in viewport(with shift key), I can find every vertices that I made. But without shift key, in viewport, the actual collider polygon made of green lines, some vertices are ignored.

4
Support / Re: Tilemap collider collapsing problem.
« on: June 25, 2014, 08:20:28 am »
What do you see if you edit the polygon collider in the viewport once its created?

-> Vertices are not collapsed in viewport edit mode. But when rigidbody2D is attached, collider doesn't work well.

5
Support / Re: Tilemap collider collapsing problem.
« on: June 24, 2014, 09:47:00 am »
OK I found the problem is collider.normal.
Even if the edge collider looks vertical, it's inclined very slightly.. I ignored collision with inclined block due to handle slope tiles. Thanks!

But another question. I questioned before, http://2dtoolkit.com/forum/index.php/topic,4180.0.html, In the same project, the block in question is in my tile sprite collection, 99th (last) tile block.
Compare collider which is seen by sprite collection editor with collider which is created on the scene.
Maybe you've deleted the project already, so here is the project.

Edit - removed dropbox link

6
Support / Re: Tilemap collider collapsing problem.
« on: June 23, 2014, 10:24:05 am »
Edit - removed dropbox link

Here is the unity project.

Tilemap is in the Tilemap folder.
Character things are in Character folder.

7
Support / Tilemap collider collapsing problem.
« on: June 22, 2014, 01:37:02 pm »
When tilemap is created like http://image.kilho.net/?pk=1642601 and tile collider type is Box-Trimmed, the red line collider part remains collapsed.(Raycast2D doesn't detect that lines.)

Also when collider type is polygon, no matter what collider cap is, http://image.kilho.net/?pk=1642612 the red line collider part remains collapsed.

Physics Engine mode is 2d.
Help !

8
Support / 2D Polygon Collider issue
« on: June 17, 2014, 02:25:00 am »
I create polygon collider in Collection Editor.

http://image.kilho.net/?pk=1636621



But When I create sprite in editor, polygon collider doesn't work well..

http://image.kilho.net/?pk=1636624

Pages: [1]