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Messages - Callabrator

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1
Much thanks for that menu fix!

Are there any plans to make a "proper" fix, that won't require using this menu tool?

2
I just wanted to add that I'm seeing, what I think is, exactly the same problem after upgrading from Unity 4.3 to 4.5.4.  The Mesh Filter and the Material get set to "None" on random sprites in my scene.  Playing the scene in the editor sometimes makes those reappear, but also often breaks others.  The sprites all appear to be fine when running on an iPhone.

Has there been any movement on this issue?  Did the "Rebuild All Sprites" button make it into any 2dtk 2.5.x beta release?

3
Support / Re: Corrupted sprites on iOS
« on: June 26, 2014, 04:57:55 pm »
Screenshot of what I'm on about.

4
Support / Corrupted sprites on iOS
« on: June 26, 2014, 09:23:07 am »
I'm running into an intermittent sprite corruption issue when running my game on a device (iPhone 5 iOS v7.1.1).  I'd say it happens one out of every 10 times I run the game.  Some, or all, of my sprites show up as colored boxes.  Killing, and restarting the game makes everything look fine again.  I've never seen the problem while running in the editor.

I've looked through all the different bits of the collections, but nothing jumps out at me.  Thoughts?


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