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Support / Re: How to create a "night time mode" with tk2dtilemap
« on: December 05, 2014, 01:36:44 pm »
That does sound like a great way of doing it! I'm probably only about 6 months into getting to grips with Unity and this will be my first proper look at Shaders and the like, I don't seem to be able to find anything by the name of bshader, I note that the tilemap chunks use tk2d/BlendVertexColor as their shader so tried copying that but then wasn't sure how to add that bit of code to them, so figured I must be misunderstanding something.
Thank you for getting back to me, am excited to get this working!
Thank you for getting back to me, am excited to get this working!

