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Messages - longbottomup

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1
Support / Re: How to use Progress Bar?
« on: September 03, 2014, 02:45:28 am »

2
Support / How to use Progress Bar?
« on: September 02, 2014, 02:05:37 pm »
I have a question for my game. My game have 2scenes: Menu and MainGame. The "MainGame" is where player to play. So, i have a problem: my "MainGame" take a few second to load resources, so that i want to make a "Loading" scene before call "MainGame". I use Progress Bar in 2DTK, but i always wondered: how to already loaded MainGame'Resouces while Progress Bar of "Loading" Scene active? What can i do or just stand in?

3
Support / Re: Not Allow Pressing Two Buttons At The Same Time
« on: September 01, 2014, 11:51:46 pm »
Thank you pro, i guest so. Thank you again.

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Support / Re: Not Allow Pressing Two Buttons At The Same Time
« on: August 31, 2014, 04:00:50 am »
Thank you, i got it. But i have a last question: i can't see where i put the Sprite for Down, Up or Press button.



5
Support / Re: Not Allow Pressing Two Buttons At The Same Time
« on: August 30, 2014, 01:11:39 pm »
Thanks for your help. Can you show me where they are? Here my script:




I can't see the area turn off MultiTouch & Button Sprite: Up, Down and Press.

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Support / Not Allow Pressing Two Buttons At The Same Time
« on: August 28, 2014, 04:02:05 pm »
I use 2D Toolkit for my button, i have got a problem. My buttons nearly very, if my finger touch there, two button active at a same time. Now, how can i do to fix it? I want to only one button active at time. Is there any way except to distance them?? I don't want distance them.

7
Support / Re: Audio Manager
« on: August 25, 2014, 04:49:16 pm »
Thanks admin, you're always fast and thoughtful, great developer.

8
Support / Audio Manager
« on: August 25, 2014, 03:10:41 am »
Hi 2D Toolkit, nice day.
A day i have a llittle question. How to manager all sound button by 2DToolKit? I have 10 button with beep sound, now i want to turn on/off them. Can you tell me or give me a docs. Thank you.

9
Support / Re: [Newbie]Button event, please help.
« on: August 05, 2014, 03:04:14 am »
Thank you very much.

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Support / Re: [Newbie]Button event, please help.
« on: August 04, 2014, 03:28:31 pm »
Oh, thank you, i got it. But i can't see where put the sprite for up&down button?

11
Hi guy,
Just easy, please follow this channel:

https://www.youtube.com/watch?v=O_0gZuqW6y8
https://www.youtube.com/watch?v=UbPiCgCkHTE

Everything very easy if you begin slowly. 2D animation is very simple so that nobody care your topic.

12
Support / Re: [Newbie]Button event, please help.
« on: August 04, 2014, 03:13:08 am »
Hi admin,
I have read too many topic of you, and i can see you're thoughtful, i like you. The 2Dtoolkit so great, it help everybody saving time, i'm a one of them. Thank you very much.
I'm use GUI before use 2Dtoolkit, now i'm your package, hope you help me at the begin. Now, thank you your answer, but i know it. Here my question:



Button Down Spirte: gasd
Button Up Spirte: no use
Button Press Spirte:: no use
Target Object: my car, the Big Foot
Message Name: phanh - the function to run the car

I have read the sources code and found this:


Yeah, i think it work here. I have few a question:
1/ I want to send message(the run car function) when keep touch Down button and send message(stop the car function) when release it(Up button) or wherever i want, where the code put? Please answer me with image or sample code.
2/ I have read the topic: Button Sounds Manager of you, but i don't undersand. Finally, i turn on/off sounds of all button by: add audio source for the button one by one, and mute it. Ex: if i have 20 button, i will add 20 times Audio source. STUPID, but i have no ideal. Can you tell me the best Sound Button Manager.

Thank you so much.

13
Support / [Newbie]Button event, please help.
« on: August 03, 2014, 02:08:53 pm »
Sorry, i'm a newbie, i don't know how to handle button event. Now, i want to run a Car on keep buttonDown and stop on realease that button(buttonUp). I search on google but have no guild, just Pressbutton. Please tell me.

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