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Support / Re: Player behind tiles in tilemap
« on: August 24, 2014, 11:12:09 pm »
Cool, I finally got it working now. The whole Unity Layers thing thrown into the mix just confused me at first. Thanks for clearing this up.
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What exactly are you trying to do here? Some pics would really help.
Tile map layers, in the tile map editor.
You can mix tilemap layers and sorting order to get what you want. With certain other game types you'll have to use other means of sorting, especially if tiles overlap. Most should be fine with multiple tilemap layers and sorting the player appropriately.
You can use sorting order on the player sprite to control this. Note - you can't have some tiles overlap the player and others not.

