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Messages - Vico92

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1
Support / Re: tk2dExternal does not exist
« on: April 09, 2015, 09:12:05 am »
.cs FILES are into the project but DLL REFERENCES are missing.

To add the missing references :
1-right-clic the References folder in Assembly-CSharp-Editor to edit references.
2-Select .NET Assembly tab, then go to the TK2DROOT.tk2d/Editor folder
3-Select both tk2dExternal.dll and tk2dSkin.dll and clic "Add" then "OK"

You will have to repeat the process when solution is regenerated.

2
Support / Re: tk2dExternal does not exist
« on: March 30, 2015, 03:17:51 pm »
Done. I've sent the project by email + a dropbox link, just in case.

I noticed there's no more -tk2d.asset file generated, is that correct?

3
Support / Re: tk2dExternal does not exist
« on: March 30, 2015, 01:06:44 pm »
I do not use JS and I didn't activated JS setup nor moved files. Every 2dtk files are located in the TK2DROOT created at import.
To me it's not related to project's update since it also occurs with fresh new project & fresh import of 2DToolkit.
But could be something on monodevelop side?

4
Support / Re: tk2dExternal does not exist
« on: March 30, 2015, 11:47:34 am »
I'm having identical problem here since I've updated to Unity 5.0, I've just updated 2DToolkit to 2.5.1 too but still get error :
****/MyProject/Assets/TK2DROOT/tk2d/Editor/tk2dEditorSkin.cs(25,25): Error CS0103: The name `tk2dExternal' does not exist in the current context (CS0103) (Assembly-CSharp-Editor)

While It's not blocking development (still can run app on editor/device) it's annoying to get focused on that error each build… How can I manually add this entry, pls?

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