I searched but couldn't find a solid answer on any of these regarding TileMaps:
1) is there an easy way to reorganize the palette? The stuff I slice up and import ends up all over the place rather than organized how I have my tilemap set up. The only answer I found was from 2013 and said it would be patched in, but I can't seem to figure it out.
2) Any way to do an animated tiles, such as flowing water or sparkles in gems in the ground, etc? (i mean adding an animated sprite/texture to the palette, not "how do i draw this")
Edit:
http://2dtoolkit.com/forum/index.php/topic,4113.0.html is the answer to that - animated sprites then just replace a tile with the prefab of the animated sprite.
3) Can the color channel be changed at runtime? IE what if I had the entire level painted black.. could I use a torch to paint it white around the area, then revert to it's default color when the torch is out of the way.. almost a way of doing lighting/shading?
Edit: Looks like
http://2dtoolkit.com/forum/index.php/topic,4216.0.html is what I was looking for. Is this an expensive way of doing lighting? In any case the blood splatter thing will be very cool and I was looking for that as well.
Hopefully these aren't obvious or answered before, I dug around for a bit before posting.
Thanks.