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Support / Re: Lighting problems with Android
« on: January 08, 2016, 06:07:50 pm »
Found the reason! I forgot to add normals to the spritecollection. Funny it worked on iOS though?
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Not directly, but if you use a different sprite collection / set of sprites per layer, you can override the the material to use use one with a tint parameter which you can tint to fade an entire layer.
