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Messages - darvy

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Support / Runtime Atlasing and Unity 5
« on: March 15, 2015, 08:44:01 pm »
Now that RenderTexture is available on both Personal and Profession editions, Runtime Atlasing would be a great addition to put 2D Toolkit ahead of its competitions. Thanks for this great plugin.

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Support / Re: Runtime Atlasing using RenderTexture
« on: November 17, 2014, 03:59:54 pm »
Thank you very much for your help. Hopefully this feature will be added into tk2d soon ( it is already on the roadmap ). With all the games that include character customization out there, this feature would really put tk2d above other frameworks.

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Support / Runtime Atlasing using RenderTexture
« on: November 16, 2014, 08:11:23 am »
I am in the middle of implementing Runtime Atlasing through the RenderTexture method described in this thread ( http://2dtoolkit.com/forum/index.php?topic=4219.0 ). However, I am having trouble with the part where the sprites need to be packed into the view of a camera. Namely,

1) In what way should the sprites be rendered? Is it through Texture2D?
2) How do I pack the sprites into efficient positions?

I am sorry if these questions are obvious, but I have been stuck on this problem for quite a while and even implemented the feature through Texture2D.PackTextures, however its performance is simply not efficient enough for what I need.

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