Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - netlander

Pages: [1]
1
Support / Re: Is 2D Toolkit getting over complicated?
« on: January 06, 2014, 10:00:51 am »
Thanks for the clarification unikron.

I don't know which rock some developers live under these days but modern software development is an ever-evolving process and iterative in its nature and therefore there is no avoiding the need to upgrade plugins at some point, and that's not just for new features but also for the fact that sometimes plugins break due to necessary upgrades in other tools (like Unity in this case).

2
Support / Re: Is 2D Toolkit getting over complicated?
« on: November 27, 2013, 06:22:43 pm »
Don't get me wrong, I like your plugin a lot and I have used it on more than a few prototypes but my worry is that the core API is not stable. The reason I say this is for example you have different documentation for every dot release and that worries me, the only way I would consider using the plugin in production is to know that it will be going steady and migration (to new features, etc...) would be seamless.

it's all well and good to play around with a plugin but when you have a project with millions of lines of code the last thing you need is for your builds to break because you want to upgrade to a newer version that has features you need.

So I hope (as I know you do) you will listen to your users, one of whom is saying please think your APIs through carefully and keep in mind the users who are involved in large projects.

Many thanks

3
Support / Is 2D Toolkit getting over complicated?
« on: November 24, 2013, 07:15:56 am »
Hi,

In my experience using this plugin over several versions I have experienced a fair amount of pain learning and relearning the ever changing API.

When I first used the 2d toolkit I was charmed and seduced by its simplicity and was won over in terms of not looking at any other similar plugin, but that initial feeling has dwindled over time and now I find the plugin getting more and more complicated with each new release.

In my opinion the developers of 2d toolkit should keep the plugin simple and focused on what it does best and compete in that area and stop trying to solve bigger and bigger problems with each iteration.

Does anyone out there feel the same way or otherwise? Give some feedback.

Thanks

4
Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: April 17, 2013, 11:05:31 am »
Nop, I'm still on 1.9.0/Unity 4.0 but I think it's a quirk in these versions, I've gone through the process of checking out and rebuilding, this time I didn't encounter the problem.

My solution was to proceed as follows:

Check out the project.
Import tk2d.
Run (so the index is rebuilt).

This seemed to have avoided me having corrupt animations but I can't say for certain what's exactly happening.

Thanks for your help guys.

5
Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: April 16, 2013, 05:25:55 pm »
Rebuilding indexes and -tk2d file was the cause of my loosing the animations, the alternative was to go and rebuild all anims manually and relink them to the animated sprites in my levels (hours of work potentially).

In the case where you recommend index rebuild after checkout, why do you think the animation settings are getting corrupted? worth noting that not all animations are affected.

6
Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: April 16, 2013, 04:18:54 pm »
After posting this I tried checking out again and since by chance I had added the -tk2d file, I checked it out with the rest of the source and the whole thing worked.

Didn't build indexes, just ran the project and things were in better shape.

Not sure if this is pure luck or the fact that I had the original -tk2d file with the project in svn helped mitigate the problem.

What are your recommendations regarding using version control with the toolkit, should we add the -tk2d file or any others?

And yes .meta and force text on.

7
Support / Re: Constantly "Rebuilding Index" - Probably VC related
« on: April 16, 2013, 07:43:30 am »
Hi,
I am having the same problem as above. When I check out from svn (standard setup) I get index out of range and all animations are gone haywire. Is there a simple way of avoiding this?

Unity 4.0 ~ tk2d 1.9
Thanks

Pages: [1]