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1
Support / Re: Garbled Tilemaps
« on: January 18, 2016, 05:56:19 am »
I run into this issue when I have the tilemap editor up.

I usually just "commit" then "edit" again and my tilemap is ready to go.

2
Support / Re: Poor performance with Tilemap Painter?
« on: January 17, 2016, 10:46:32 pm »
I started a new project recently just to test performance and it was much much better. It seems to be isolated to whatever I have going on in my current project.

I have 2dTK 2.5.4 and Unity version 5.2.3f

I also use Playmaker

No errors in console, just slow painting.

Any ideas what might contribute to this slowdown so I can begin eliminating possible problems?

Thank you for your reply.

3
Support / Poor performance with Tilemap Painter?
« on: January 17, 2016, 07:33:02 am »
Anyone ever run into increasingly poor performance with the tilemap painter?

Specifically, I'm noticing a 1-2 second lag while painting tiles.  Anyone know what might be contributing to this?

I'm using 16x16 pixel wide tiles with a minimum of about 10 prefab tiles.  My sheet is quite large at 512x512 but I can't imagine that's causing the slowdown.  I have 3 different layers.

Any ideas?

4
Support / Re: Pixel Tearing - How to change materials?
« on: August 31, 2015, 03:54:41 am »
Setting the padding to 1 fixed all my problems.  Thank you.

5
Support / Pixel Tearing - How to change materials?
« on: August 26, 2015, 07:21:04 am »
Hi all,

Completely lost and frustrated here, been searching high and low.

How does one change the material of an atlas so that my tilemaps can work with unity lighting and avoid pixel tearing?
I've heard that turning on pixel snap helps the issue, otherwise I'm lost.

Would appreciate any help.  Attached is a pic of the issue. You can see the odd lines between tiles.



Thanks.

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