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Messages - codeherdstudios

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Support / tk2d Edge Colliders on Tilemap
« on: January 31, 2015, 01:18:30 am »
Hi,

Is there anything that could allow me to create aggregated Box Colliders instead of Edge Colliders when creating the physics for the tk2dTileMaps?

I don't want to do any crazy shapes within my tile colliders or anything so I was wondering if it might be possible to create a small number of large BoxColliders from the tiles that have collision?

I ask because I'm using raycasting to move my player around and occasionally it can tunnel over the edge collider. If I were using box colliders the raycasting would return a hit and the player would move back outside.

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