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Support / Re: Best way to manage layered animations from spritesheet to prefab.
« on: February 12, 2015, 11:36:22 pm »
I think you should look into Spine, which is a 2D skeletal animation solution designed to solve exactly the problem you're describing. Spine has a Unity/2D Toolkit integration, too, so you can still use 2D Toolkit to manage your sprite collections and sort order and all that.
