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Messages - Mutajon

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1
Support / Re: Help with a null reference error
« on: September 10, 2016, 03:43:14 pm »
I suddenly (after changing the location of the entire project folder) started getting these whenever a click a clickable gameobject in the scene... I get something like 4 of these error per click.
Although the game continues to play, and everything seems to still work fine.

2
Support / Help with a null reference error
« on: September 09, 2016, 12:12:33 pm »
Hi,

I've suddenly started getting these errors (see pic).
Can someone help me understand what could be causing those?

Thanks!

3
Support / A NOOB question regarding sprite collections\atlases
« on: December 26, 2015, 02:39:04 pm »
Hi,

When I create a sprite collection (=atlas), does this increase the size of my final build?
Will the final build include all the individual sprite files as well as the atlas file (thereby increasing the size of the final build)? Or does the final build only includes the atlas file?

Thanks for any clarifications! :)



4
Support / Re: Anchoring a game object
« on: October 21, 2015, 11:26:39 am »
Hi,

Thanks for the reply. However, I did not ask if it will work with another camera - on the contrary - I am using the 2DTK camera, just want to anchor some non-UI game objects to it (e.g. I want to be able to anchor a certain character to a specific relative location on the screen - the same way I can do with a button).

Is there a way to do this(other than putting said character as part of a canvas)?

Thanks

5
Support / Reference to camera overrides
« on: October 14, 2015, 11:08:43 am »
Hi,

I'm currently going over this page : http://2dtoolkit.com/docs/latest/tutorial/tk2dcamera.html
In the overrides section, there's a broken link to some reference... Where can I see this reference?

Thanks!

6
Support / Anchoring a game object
« on: October 11, 2015, 11:08:12 am »
Hi,

Is there a way to anchor non-UI game objects to certain positions in the camera view (game view)?
If so, how? Adding an anchoring component to them did not work...
(using 2dtk camera of course)

Thanks!

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