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Support / Re: Sprites appear pink/black when running the build on Mac
« on: March 03, 2016, 09:36:26 am »
Hello,
Thank you for your answer. Initially it seemed that I had found a work around for my problem by creating new sprite collections and changing the shader to Sprite/default. That seemed to be working for the UI elements of my project until I got to the main scene where the tk2d camera was rendering everything pink.
I have built another version forcing to use only OpenGl2 settings and that seems to fix the problem. I'll try and run some more testing and get back again if the problem persists or if I find something new. Burt it does seems to be some sort of issue with OpenGl and the shaders.
Thank you for your answer. Initially it seemed that I had found a work around for my problem by creating new sprite collections and changing the shader to Sprite/default. That seemed to be working for the UI elements of my project until I got to the main scene where the tk2d camera was rendering everything pink.
I have built another version forcing to use only OpenGl2 settings and that seems to fix the problem. I'll try and run some more testing and get back again if the problem persists or if I find something new. Burt it does seems to be some sort of issue with OpenGl and the shaders.
