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Messages - piginhat

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1
Support / Re: Next phase of Whack-A-Mole tutorial
« on: March 08, 2016, 04:49:13 pm »
"We're not responsible if this burns your house down" disclaimer!"  ;D ;D ;D

No worries at all, sure happy to give it a go if will to share the link, PM me?

Thanks


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Support / Re: Best way to create spritesheets, TexturePacker?
« on: March 07, 2016, 12:51:01 pm »
Thanks, can now concentrate on the right path  ;) ;)

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Support / Re: Please help with sprites and spritesheets
« on: March 07, 2016, 12:49:40 pm »
Thanks, I was just out walking and thinking the spritesheet thing through and then realised...duh??  Sprite Collections!

 ;)

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Support / Best way to create spritesheets, TexturePacker?
« on: March 06, 2016, 03:09:37 pm »
***UPDATE***
I note there are older posts re TexturePacker only being able to be used at runtime, has this changed now?
Also if not...how do most folk create sprite sheets?  Do you import all your sprites as single images, say from GIMP and then create a sheet adding them one by one?
Struggling to figure out how to do this....turning left right and centre s would really appreciate some advice...


I have a old copy of TexturePacker from 2013, but see it is now well updated and apparently exports specifically for 2DTK so I have downloaded and tried the free version before upgrading to Pro.

But...using the CharacterSprites supplied from the 2DTK tutorial which are all 63x75 pixels I fail to get them work correctly.

I have selected the target as 2DTK in TexturePacker with a TrimMode of 'none' so the output creates a single image without the sizes being trimmed.

When I then import to Unity, create a sprite collection, add sprite sheet and set w=63 h=75 the sprites do not line up and eventually the borders cross over into the next sprite.

Basically....how can I create sprite images that import and work correctly with 2DTK?





And looking at the .bytes output from TexturePacker which apparently is the coords of the sprites for 2DTK they appear correct...but I do not see how to feed this info/file into 2DTK Sprite Collection editor?


5
Support / Please help with sprites and spritesheets
« on: March 06, 2016, 11:17:34 am »
Hi,

I am very confused about how to create sprite sheets from my sprites and for that matter the original dimensions of my sprites.

I have a character that has the sprite (image) series for idle, walk, jump, fly, crouch and holding gun.

Now dependant on which series I use the images of the character take up more space so for example walking is 80 x 140 pixels with the bounding box aligned to the outermost edge of the character.  But the flying series where the character opens its wings and leans forward is 102 x 140 and when the holding gun where it holds its gun out is 120 x 140

If I then have this in a spritesheet I cannot get the bounding boxes set correctly when trying to setup as a sprite collection

Question #1
Is it the case that I need to take the largest size required to accommodate the character using most space, the holding gun one, and then make all other series this size even though there will be large areas of transparency, does that not make for a much larger than required spritesheet image?  I thought the idea of the spritesheet was to cram in as many images as possible to save space?

Question #2
When I have all the sprites eventually in my sprite collection do I then need to select each and every sprite in the collection and add a collider to exactly match its shape given each frame(sprite image) does not match the previous frames collider?




 

6
Support / Next phase of Whack-A-Mole tutorial
« on: March 05, 2016, 02:13:20 pm »
Have completed this and absolutely love 2DTK and glad I purchased it  :D

Any news on the next phase "coming soon" ETA?

Also...any other tutorials on the horizon?   :D :D :D

7
Support / Re: Is 2D Toolkit still alive?
« on: March 03, 2016, 11:57:05 am »
Hi, have been in email contact with unikron and based on that have purchased the toolkit and so far, working through Whack A Mole tutorial.... i LOVE it :-)

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Support / Re: Is 2D Toolkit still alive?
« on: March 02, 2016, 10:04:03 am »

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Support / Re: Is 2D Toolkit still alive?
« on: March 02, 2016, 09:39:12 am »

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Support / Is 2D Toolkit still alive?
« on: March 01, 2016, 08:07:48 pm »
Before I buy...

Not had a response from support email...

FAQ link gives a 404

I'm using Unity 5.3, is this compatible...

Have been stung before so cautious to pay out only to find it has been dropped!

Not being rude....just trying to be safe... :-[

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