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Messages - K.V.

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1
Support / Re: Generating a map
« on: July 07, 2012, 05:34:15 am »
Thanks, now everything is fine. :) Except one thing. When I click on tilemap and try to make picking object, function PickObject returns null. Looks like tilemap is not a collider. Though colliders of the sprite collection, which is used for tilemap, are set to Box trimmed. :)

2
Support / Re: Generating a map
« on: July 04, 2012, 09:34:06 pm »
There's another question then. :) I tried to create tilemap before, using this tutorial
http://unikronsoftware.com/2dtoolkit/doc/tilemap/Tutorial.html
But when I click Edit, there are no atlas in the bottom right corner. Just the line
"Sprite collection       data". I dragged another data there but nothing had changed. And also full interface didn't appear. What's wrong?

3
Support / Re: Generating a map
« on: July 04, 2012, 09:15:15 pm »
Thanks. :) Here's a picture. Map looks like this. Red and pink lines show sizes, which can be changed before start, through variables. Also, vertical and horisontal sizes are not neccesary the same. They can be different, and so, map can be rectangle, not exactly square. Logically, it's a tilemap, but we use just a lot of positioned sprites. And not sure that it's a good method :)

4
Support / Generating a map
« on: July 02, 2012, 10:04:56 am »
Hi. I have a question about generating a map in runtime. Map, which I need to create, is exactly an island and sea around it. The problem is that the distance between island and sea is not fixed and can be changed before creating, as well as size of whole map. So I can't just create a texture and attach it to sprite. I solved this problem by creating a lot of sprites, using prefabs, each one for different type of landscape, and adding sprites to one game object which can be scaled. But I'm not sure that it won't require too much memory. Maybe you can suggest some better way to do this? For example, render to texture or something like that.

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