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Messages - nbelkin

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1
Support / Fog in Fortix 2
« on: January 27, 2013, 01:22:24 pm »
Hello!
What is the best way to create game field like Fortix 2 with tk2d?
Here is reference:
http://www.youtube.com/watch?v=llCp-qnFl0s

Should I use tilemap for "fog" or i can use thousand of sprites (or something else)?
Game field 90 x 50 cells, each cell 10x10 pixels?

The main problem for me to choose best way to realize this dynamic "fog"
Thx for help!

2
Support / Re: xonix style game
« on: November 28, 2012, 11:00:03 am »
thank you for answers!
and the similar question, what about this situation?



what is the best way to implement polygon with right angles and stroke?
also with texture quads?

or triangulation is the best way here?

4
Support / Re: xonix style game
« on: November 22, 2012, 11:06:35 am »
Thanks for answer.

The third options is hardly suitable in my situation, because player can move with different angles, so there will be "stairs effect".

So, I think the best way to look to the first option?
Because if i decide to support old devices with the second option, there will be great lags i suppose.

And are there any variants with shaders?

5
Support / xonix style game
« on: November 22, 2012, 10:30:16 am »
Hello!
I want to make 2D xonix game using Unity.
I have a texture of an unexplored custom area (fog of war).
The player click on the map and set point that main hero should follow.
When hero finish his movement on the already explored area, i want to cut the part of fog.

So I have problems with cutting.

What is the best way to implement it?
And if I want to smooth cut edges?

Thanks for help and advices

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