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Support / Transparent/Cutout/VertexLit with scroll area deph mask
« on: December 20, 2013, 06:56:03 pm »
Greetings,
Is there any way to hide a material using the official unity shader "Transparent/Cutout/VertexLit" within the tk2d depthmask area?
The cutout shader was the only way I was able to do a circular progress bar, and now I need it to "hide" inside a tk2d scroll area during the game.
I need either, to hide it within the depth mask, or change the circular progress bar to use another shader, and then hide it inside the depthmask.
Thanks for any help!
Is there any way to hide a material using the official unity shader "Transparent/Cutout/VertexLit" within the tk2d depthmask area?
The cutout shader was the only way I was able to do a circular progress bar, and now I need it to "hide" inside a tk2d scroll area during the game.
I need either, to hide it within the depth mask, or change the circular progress bar to use another shader, and then hide it inside the depthmask.
Thanks for any help!

thanks!