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Support / Re: Normals support on Clipped Sprite?
« on: July 20, 2013, 08:34:00 pm »
sorry for the late reply. I changed the material to a unity shader, and the mesh is facing the correct direction, but the lighting is still reversed. I created a new project and downloaded 2d toolkit from scratch, and I am still getting the same problem with only sliced and tiled sprites. Thanks
