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Messages - jeresun

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Support / Re: Normals support on Clipped Sprite?
« on: July 20, 2013, 08:34:00 pm »
sorry for the late reply. I changed the material to a unity shader, and the mesh is facing the correct direction, but the lighting is still reversed. I created a new project and downloaded 2d toolkit from scratch, and I am still getting the same problem with only sliced and tiled sprites. Thanks

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Support / Re: Normals support on Clipped Sprite?
« on: July 05, 2013, 07:59:59 pm »
My sprites are not flipped. In addition to clipped sprites, this issue occurs also on tiled and sliced sprites. I am using version 2 final + hotfix 2. Thanks

Jeremiah

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Support / Normals support on Clipped Sprite?
« on: July 04, 2013, 10:34:42 pm »
Hi, I've changed the code based on a previous topic to comment out the line in tk2dTileMapMeshBuilder.cs:

if (tileMap.serializeRenderData)

This works fine for tilemaps and regular sprites, but when I try to add clipped sprites, the normals are still in the opposite direction. Any fix for this? Thanks.

Jeremiah

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Support / Re: Lit Shaders working in Mac but not Windows
« on: August 07, 2012, 10:16:41 pm »
Works perfectly now. Thanks!

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Support / Re: Lit Shaders working in Mac but not Windows
« on: August 07, 2012, 09:14:07 am »
Yes, I've tried turning them on and off, but the result is the same. I forgot to mention that this problem only occurs on tilemaps. Regular sprites have no problem.

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Support / Lit Shaders working in Mac but not Windows
« on: August 07, 2012, 07:04:37 am »
Hi, I have two issues. I built a scene using all sprites, and I used the LitBlendVertexColor shader so that I could light the scene. The environment is supposed to be a dark maze where the character holds a flashlight to navigate. Anyway, the scene works completely fine in the Mac version of Unity3D, but when I either build out the windows build, or open the project in the windows version of unity, the sprites are not lit at all. This is strange as in the web player build, when I load it on a mac web browser it shows up, and from windows it doesn't.

My second issue is that with the included shaders, the sprites need to be lit from the back side of the sprite in order for it to show up instead of from the front. Is this normal? Thanks

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