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Messages - coolTool

Pages: [1]
1
Support / Re: flip
« on: August 23, 2012, 03:56:39 pm »
my bicycle  8)

2
Support / Re: flip
« on: August 23, 2012, 09:51:19 am »
if I use sprite.scale:

3
Support / Re: flip
« on: August 22, 2012, 10:52:25 pm »
 :-[

4
Support / Re: flip
« on: August 22, 2012, 07:29:40 pm »
sorry, if i don't understand (my bad English :'( ), but if i scale root gameobject (2 same gameobject are present in scene), drawcall has increased.

5
Support / flip
« on: August 21, 2012, 10:25:43 pm »
how to flip bone animation (and save 1 drawcall) without localScale.x = -1;
animation as spider in the demo scene.   :)

6
Support / Re: some 2dTextMesh and batching
« on: August 15, 2012, 01:21:08 am »
localScale:                    x   y   z
1 textMesh         0.5  0.5  1
2 textMesh         0.5  0.5  1
3 textMesh         0.5  0.5  1

set localScale  to
scale:                    x   y   z
1 textMesh         0.5  0.5  0.5
2 textMesh         0.5  0.5  0.5
3 textMesh         0.5  0.5  0.5
and problem is solved

7
Support / Re: some 2dTextMesh and batching
« on: August 15, 2012, 12:38:47 am »
target platform is android
 MaxChars is 16


update Unity3d to 3,5,5

8
Support / some 2dTextMesh and batching
« on: August 14, 2012, 09:44:45 pm »
hi
in scene show 1 drawcall (3 batched)
in game show 3 drawcall (1 batched)
screenshots:

ps (unity 3,5,0).

Pages: [1]