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Messages - fluffy_fleshwall

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Support / Re: Painting irregular size tiles with the tilemap.
« on: August 16, 2012, 08:50:48 am »
In the end I got what I wanted from Unitile, and I think its functionality is well worth a look for the 2DTK. It allowed me to import an already hand made tile set map, define the grid size, select the grids I want and then paint them. I needed the functionality for the prototype I'm currently making. A top down RTS for mobile platforms.

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Support / Re: Painting irregular size tiles with the tilemap.
« on: August 15, 2012, 11:24:49 am »
Got another plugin called Unitile, works like a charm.

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Support / Painting irregular size tiles with the tilemap.
« on: August 15, 2012, 09:06:48 am »
Hi, first let me mention that I am very new to both unity and 2DTK.

My problem is the following. I created a sprite collection containing the sprites I want to put in my tile map. for the purposes of making a test I created 4 128x128 tiles and one 128x256 tile. This is because the tiles I will be painting later will be sliced into their full objects.

Painting the 128x128 tiles works like a charm.
Painting the 128x256 tile over a clear area works as well.
But painting the 128x256 tile over a previous tile only paints the first 128x128 area and the rest of it is never painted.

I have attached a screenshot of the problem as well.

Any help would be greatly appreciated!

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