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« on: May 31, 2013, 12:42:03 pm »
Hi,
I observed a strange behavior that sometimes animation event (trigger) is not fired. I'm using Unity 4.1.3f3 and Tookit2d 1.92 + patch1.
My guess is that it is not fired if the preceding or maybe following animation frame is skipped due to framerate drop(for example).
Is it a valid diagnosis?
If so then shouldn't 2dToolkit fire all the events from skipped frames if framerate drop happens?
I have a characters in my game that have some long attack animations where at some particular frame a bullet is fired and the animation continues. Unfortunately sometimes animation event is not triggered and my bullet is not fired. This behavior forces me to split animation into parts because animation end event is always fired. This is highly inconvenient beacuse I have many animations to split.
Thanks in advance!