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Support / Re: Mesh.CreateVBO Frame Rate Spikes
« on: August 19, 2012, 02:50:35 am »
Ok sounds good.
My setup is such that I have 2 kinds of sprites being used: level (static) sprites, and animated enemy sprites. It seems most of the CreateVBO time is taken up by the level data than the enemy sprites, since removing those completely gets me a nice 60 fps. Also I made the large background use the tk2d/SolidVertexColor shader which actually improved the performance quite a bit. Unfortunately I can't make the rest of the level data use that same shader since they require the alpha. I am wondering if there are any other shaders I can use for those.
My setup is such that I have 2 kinds of sprites being used: level (static) sprites, and animated enemy sprites. It seems most of the CreateVBO time is taken up by the level data than the enemy sprites, since removing those completely gets me a nice 60 fps. Also I made the large background use the tk2d/SolidVertexColor shader which actually improved the performance quite a bit. Unfortunately I can't make the rest of the level data use that same shader since they require the alpha. I am wondering if there are any other shaders I can use for those.

