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Messages - mangulator

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1
Releases / Re: 2D Toolkit Integrity Checker
« on: August 13, 2013, 05:13:09 am »
I have a project that failed the check  :(  but otherwise works. I understand I probably cannot upgrade tk2d because of this, but what other problems might this cause me down the road? Is it possible some sprite collection might become corrupt?

Here's my errors:
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Camera\tk2dCamera.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Camera\tk2dCameraAnchor.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Fonts\tk2dFont.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Fonts\tk2dFontData.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Fonts\tk2dTextMesh.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Gui\tk2dButton.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Runtime\tk2dResource.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Runtime\tk2dSystem.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dAnimatedSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dBaseSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dPixelPerfectHelper.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dRuntimeSpriteCollection.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSlicedSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSprite.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteAnimation.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollection.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollectionData.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dSpriteCollectionInterfaces.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\Sprites\tk2dStaticSpriteBatcher.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMap.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapBuilderUtil.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapChunks.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapColliderBuilder.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapData.cs
File GUID does not match: Assets\TK2DROOT\tk2d\Code\TileMap\tk2dTileMapMeshBuilder.cs

2
Support / Nitpick bug on GetSpriteIdByName()
« on: February 06, 2013, 10:50:38 pm »
I recently had to index a bunch of sprites by id. After looking at the docs, I added an error check for id zero, assuming that meant the named sprite could not be found. But I actually have a sprite zero in all my collections (makes sense). Perhaps returning -1 to indicate failure would be more useful?

Thanks Unikron for a great library.

Pages: [1]