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Messages - tireddad

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1
Support / Re: Rigidbody Material Friction For Polygon Collider
« on: October 16, 2012, 05:16:54 am »
Thanks Unikron, much appreciated.

2
Support / Re: What next?
« on: October 16, 2012, 05:15:39 am »
+1 for Farseer (Box2D) integration. (http://flyclops.com/author/jake).

3
Support / Rigidbody Material Friction For Polygon Collider
« on: October 12, 2012, 06:15:44 am »
Hi,

I am having some trouble here. In my test level I have 2 game objects. 1st gameobect is a sprite with a polygon collider created with 2DTK , no collider cap, and Convex checked inside the 2DTK sprite collider editor (It has the default z-axis size) and a rigidbody attached.

2nd is another sprite, this one has collider unset and a manual box collider added to it in Unity3d (so that I could increase the depth of the z-axis for the collider). The 2nd gameobject also has a rigidbody attached.

Now, the 1st gameobject is resting on the 2nd gameobject and the 2nd gameobject is moving. I am finding that I cannot add friction to the 1st gameobject rigidbody material such that it will move with the 2nd gameobject based on friction. I think that the reason is because the 1st gameobject has insufficient surface that is in contact with the 2nd gameobject. I do not see a way to set the Z-axis size on a polygon collider.

Has anybody encountered this issue? I need to resolve this as it is critical to my game design.

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