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Messages - awejk

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1
Releases / Re: 2D Toolkit 2.3.3
« on: February 06, 2014, 09:59:50 am »
it seems very little bug.
ScrollableArea example
in ItemTemplate change anchor of picture and then hit to play button
video

2
Releases / Re: 2D Toolkit 2.3.3
« on: January 30, 2014, 06:45:40 am »
Thanks, I found it. But why do not you want to enable this implementation in one of the releases? A very useful option.

3
Releases / Re: 2D Toolkit 2.3.3
« on: January 29, 2014, 10:39:31 am »
Why unity animation property donot work for tk2dSprite.scale and tk2dTextMesh.scale and other properties

4
Releases / Re: 2D Toolkit 2.3.3
« on: January 28, 2014, 11:32:08 am »
Thanks a lot, it works.

5
Releases / Re: 2D Toolkit 2.3.3
« on: January 28, 2014, 10:38:34 am »
Is it just me?
I just opened 2dtoolkit in a unity 4.3.3f1
http://i.imgur.com/S9CbZ29.png

2.3.0 in Unity 4.3.3f1 is all right

6
Support / Re: number of lines in tk2dTextMesh
« on: February 19, 2013, 08:21:31 am »
Thank you guys. Indeed the problem was '\n'. Replaced by formattedString and now works better.

7
Support / number of lines in tk2dTextMesh
« on: February 18, 2013, 04:57:39 pm »

Code: [Select]
// calculation width and height tooltip window
Vector2 dimension = textMesh.GetMeshDimensionsForString(text);
int countLine = Mathf.CeilToInt(dimension.x / textMesh.wordWrapWidth);
Debug.Log("countLine = " + countLine + ", dimension.x = " + dimension.x);
float heightY = Mathf.Abs(dimension.y) * countLine;
tk2dSlicedSprite slicedSprite = GetComponent<tk2dSlicedSprite>();
slicedSprite.dimensions = new Vector2(slicedSprite.dimensions.x, heightY);

why the number of lines does not correspond to the actual count?
Where did I wrong?

8
Support / Re: Font
« on: October 19, 2012, 11:32:39 am »
sent to the email

9
Support / Re: Font
« on: October 19, 2012, 09:49:54 am »
Tried to move a little bit in different directions, but still remained blurred, changing its strength.
Then I decided to try tk2dCamera. Open the example "11 - camera and alignment", and there add the fonts.
Video of my actions.
http://ncesoftware.com/video/tk2dCamera.avi
All coordinates are integers. But the problem is still not solved.
enlarged screenshot
http://ncesoftware.com/projects/Screenshot-1826.png
That this time I did wrong?

10
Support / Font
« on: October 18, 2012, 03:16:33 pm »
I have a problem with the font.
My font settings in bmfont
http://ncesoftware.com/projects/Screenshot-1123.png
but in the unity is
http://ncesoftware.com/projects/Screenshot-1121.png

enlarged:
http://ncesoftware.com/projects/Screenshot-1124.png

Edit/Project Settings/Quality - Texture Quality - Full Res.
http://ncesoftware.com/projects/Screenshot-1122.png

I don't understand, why "income" is normal and "expense" is smooth?

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