Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - zeusrami

Pages: [1] 2
1
Support / Text input now works with Flash build but as ASCII numbers
« on: September 02, 2014, 08:06:31 pm »
I am using tk2d UIText Input, when compiling to flash instead of letters I have ASCII number.

Do you know what is that issue?

Regards,
Ramiro

2
Support / Re: bad quality in textures on MAC
« on: August 28, 2014, 03:22:38 pm »
Thanks a lot!! Now it's working perfectly!

3
Support / Re: bad quality in textures on MAC
« on: August 28, 2014, 01:55:01 pm »
Ho I forget to say that if i Create the atlas again this has good quality. But I don't want to have to create every atlas again

4
Support / Re: bad quality in textures on MAC
« on: August 28, 2014, 01:52:34 pm »
Sure, In the picture You can see the image in the atlas  has good quality but in the editor and also when I compile it to the ipad the image has bad quality.

5
Support / bad quality in textures on MAC
« on: August 27, 2014, 11:17:56 pm »
When I change from windows to mac the sprites have bad quality. I already checked the thread http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,612.0.html  and set this things but I still have the problem.
Do you know what could be the problem?


Thanks,
Ramiro

6
Support / animation without creating atlas in unity 4.3
« on: July 16, 2014, 08:17:03 pm »
Hi, using unity 2D 4.3 I don't need to create atlas. If I choose to integrate 2D toolkit, can I create the tk2dAnimations without creating an atlas? Or I must create atlas always.
The way to create animation in the new unity is really bad compared with your framework

7
Support / Re: atlas memory managment
« on: May 18, 2014, 12:14:48 am »
Yes but it if I can partition in 2 atlas, I can have 2 atlas of 1024x1024 instead of one of 2048. So it is less space in memory running 1 atlas (with the 10 elements that i need ) and then the other. Am I right?

My questions was because my game was slow And  maybe this could help.

Thanks,
Ramiro

8
Support / atlas memory managment
« on: May 14, 2014, 04:24:55 pm »
The atlas is loading into memory only when it is need it?
In my game i use only 10 elements and after 10 minutes I use another 10 elements diferents , and the previous elements I don´t use it anymore. It is better to create 2 small atlas that contains only the 10 elements that I use every time Or it is better to create only one atlas that contains everything.

Thanks,
Ramiro

9
Support / sprite generate an echo in the screen
« on: April 07, 2014, 11:40:05 pm »
Hi, when an tk2dSpriteAnimation is running.You see  in the screen the current frame and the previous one (blurry andmore transparent) like an echo.
The same things happend if I translate a tk2dSprite to quickly.
Do you know what could be the problem and how to correct it can I correct this issue.
This happend in an sony xperia phone.

Thanks Ramiro

10
Support / error when updating unity
« on: April 01, 2014, 11:23:08 pm »
i had  unity 4.2.1 now I upldate to the latest version. Compiling the same game i have the following error when leaving the game (press the home buttom)

"W/SharedBufferStack(  184): waitForCondition(LockCondition) timed out (identity=2, status=0). CPU may be pegged. trying again"


my android version is 2.3.4 Do you have an idea what could be the problem, because i have read that is something with the drawings so maybe tk2dtoolkit has something in this issue.

11
Support / make the images smaller inside atlas
« on: February 03, 2014, 03:52:50 pm »
Hi,I have 220 country flags images, each image is 256x256 . Is there a way to make each image smaller inside the atlas? So I can put more images inside the atlas?

Regards,
Ramiro

12
Support / bad quality in fonts
« on: January 16, 2014, 09:18:33 pm »
Hi, The fonts that I am creating are blurred with bad quality. I created using bmfont and then tk2dfont,
I tryed one with PixelPerMeter =1 (as all my other sprite) and others with size=explicit, ortho Size=40 target Height=50.

Do you know if I am missing something?\


Regards,
Ramiro

13
Support / lights in tk2dSprite with tk2dCamera
« on: January 03, 2014, 10:33:46 am »
Hi, I want to create light effects in  tk2dSprites when using the tk2dCamera in unity 4.2.1. Do you know how can I do it?

Regards,
Ramiro

14
Support / Re: sun flare
« on: October 17, 2013, 12:56:57 pm »
I don´t understand, you are suggesting to draw a sun flare image and attach it to the sprite? or to use a Unity Light as a component on the sprite? . Also, I don´t understand when you say to ¨drawing in the view port ¨
 I want to make a Sun efect.

Thanks,


15
Support / sun flare
« on: October 16, 2013, 02:35:17 pm »
It is possible to create a sun flare in a tk2dCamera?

thanks,

Pages: [1] 2