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Support / Re: Which shaders are NOT vertex lit / fixed function?
« on: July 22, 2015, 09:14:15 pm »
Also perfect!
Thank you very much! Everything else with tk2d has been working as it should on Wii U so far.

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I recommend using the CharacterController or rolling your own technique instead of using rigidbodies and AddForce()From what I've heard this is the way to go. I found a pretty good script from a Youtube video that uses CharacterController, if nothing else you can use it as a base and tweak it for what you need. Download link in the description:
I do my parallax scrolling with 2 cameras. One is my ortho and one is perspective.Thanks for the link, very helpful stuff.
I picked up the technique from sizefive games.
http://www.sizefivegames.com/2012/11/07/using-unity3d-for-the-swindles-2d/