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Messages - xhidnoda

Pages: [1] 2
1
Support / How to change sprite (2D toolkit + Playmaker) - Score System
« on: February 26, 2014, 02:07:20 am »
Hi everybody!!!
Maybe a noob question, but anyone know how to change a sprite of one spritecolletion every (event happen)?
Like a score system, i like to chage image number 1 to number 2 and 3(...).
Can help?

2
Support / tk2dcamera problem with playmaker
« on: February 21, 2014, 01:50:29 am »
Hi
I try to implement this tutorial  http://www.pepwuper.com/how-to-flappy-bird-a-quick-tutorial-on-how-to-make-a-flappy-bird-style-prototype-using-unity-playmaker-in-under-50-minutes-1/
with playmaker and 2dtoolkit but a have a problem.  :-\

use tk2dcamera for the scene. The FSM player is not work. Is like the gravity is soooo more! and the player fall heavy.
anyone know why?
This exact FSM is work perfect whe i use the camera by default of unity.

3
Releases / Re: 2D Toolkit 2.0 Playmaker actions
« on: February 19, 2014, 02:06:09 pm »
2D Toolkit + Playmaker = <3

THANKS...!!!

4
Support / Re: 2D toolkit camera and Playmaker.
« on: February 19, 2014, 01:30:56 pm »
Can you share you FSM setup? Let see.

5
Support / Re: PlayMaker Custom Actions
« on: February 19, 2014, 01:29:50 pm »

6
Support / Re: why the object game must be a convex in onTriggerEnter ?
« on: August 20, 2013, 04:25:17 am »
no...nothing work.
:(
only work convex - convex

7
Support / Re: why the object game must be a convex in onTriggerEnter ?
« on: August 19, 2013, 02:14:22 am »
you know a Playmaker Assent?
OK like this

8
Support / Re: why the object game must be a convex in onTriggerEnter ?
« on: August 18, 2013, 11:15:15 pm »
if my player set with kinematic in rigid body, in the console:
Actor::setLinearVelocity: Actor must be (non-kinematic) dynamic!

the only way for works the collision is if the two object is convex.

9
Support / Re: why the object game must be a convex in onTriggerEnter ?
« on: August 18, 2013, 10:15:52 pm »
the player....moster and is not kinematic because is moving. Collection "Player"

10
Support / Re: why the object game must be a convex in onTriggerEnter ?
« on: August 18, 2013, 09:57:06 pm »
This is my setup.
PLS see for me and tell me what is wrong!

11
Support / Re: why the object game must be a convex in onTriggerEnter ?
« on: August 18, 2013, 09:11:53 pm »
and...nop
The solution "only one of them needs to be convex for it to work" is FALSE
:(
I can build the sprite muliple smaller sprites too :/
So, another way to resolve this "problem"?

12
Support / Re: why the object game must be a convex in onTriggerEnter ?
« on: August 17, 2013, 07:56:03 pm »
there is a any way to check convex of two object game and not lose the shape collider?

13
Support / why the object game must be a convex in onTriggerEnter ?
« on: August 17, 2013, 06:26:11 pm »
Because this require, i lose the collider shape.
When setup is not check the Convex box the onTriggerEnter not work.
When Convex box check  the onTriggerEnter work.

Why happen this?

14
Support / Re: Adding Animations to an AI
« on: July 15, 2013, 03:46:48 pm »
nothig...? same problem here, and the custom action develop by playmaker not work :(

15
Support / Re: Background Question
« on: June 28, 2013, 03:28:32 am »
yep..clik the 1:1 is a option to solved this problem...but destroy all scale of my sprite.
So for now a set the camera the "far" value to more!
Thanks!

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