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Messages - underdogs

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1
Releases / Re: 2D Toolkit UI 0.9 Alpha Preview 1
« on: March 14, 2013, 10:22:31 am »
Woah! Those components look awesome. Finally my wait for these is over.

2
Support / Re: iOS 2048x2048 gets blurred
« on: September 04, 2012, 07:52:51 am »
Hi,

I am using a PNG image (1428x1022) padded with transparent pixels to make it POT (2048x1024) along with your runtime sprite example.

The .png  is renames as .bytes and loaded via Resources.Load("image") and the resulting Texture2D is passed to the RuntimeSprite.

The sprite gets created just fine, but the image appears blurred/degraded.

3
Support / iOS 2048x2048 gets blurred
« on: September 03, 2012, 02:44:20 pm »
Hi,

Im facing an issue where if the texture size gets to 2048x2048 all the sprites appear blurred.

Is there any way to solve this?

4
Showcase / Blow The Flow - Awesome Physics Game for iPhone/iPAD/Android
« on: September 01, 2012, 11:44:06 am »
Coming Soon!

underDOGS Gaming Studio's new physics based game for iPhone, iPAD and Android...


Will Keep Posting about the launch.... Stay Tuned!

5
Support / Re: Scene View and Inspector sync issue
« on: August 31, 2012, 09:27:39 am »
I created a new sprite collection to fix it.

6
Support / Re: Scene View and Inspector sync issue
« on: August 31, 2012, 09:17:19 am »
The Label and the preview are correct. But the sprite in the sceneview is wrong

7
Support / Scene View and Inspector sync issue
« on: August 31, 2012, 07:15:13 am »
Hi,

I am facing an issue where the sprites in the Scene View and in the Inspector window are Different.
I have tried restarting unity and rebuilding the tk2d Index.

Attached is a Screenshot.

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