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Messages - igmon

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1
Releases / Re: 2D Toolkit 2.1 beta 1
« on: July 07, 2013, 10:04:38 pm »
I got this compile error:

Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteAnimatorEditor.cs(222,33): error CS0246: The type or namespace name `tk2dUISpriteAnimator' could not be found. Are you missing a using directive or an assembly reference?

Looks like a dependency for the tk2d UI stuff.

Did you selectively not import the UI stuff?

Yeah, I'm using my own UI stuff and haven't decided to use the tk2d stuff just yet. It's no biggie, just something that breaks compile if someone doesn't import the UI portion of tk2d.

2
Releases / Re: 2D Toolkit 2.1 beta 1
« on: July 07, 2013, 06:14:24 pm »
I got this compile error:

Assets/TK2DROOT/tk2d/Editor/Sprites/tk2dSpriteAnimatorEditor.cs(222,33): error CS0246: The type or namespace name `tk2dUISpriteAnimator' could not be found. Are you missing a using directive or an assembly reference?

Looks like a dependency for the tk2d UI stuff.

3
Showcase / LD 26 Game: dotLife
« on: April 30, 2013, 07:38:33 pm »
This is a game I made for Ludum Dare 26: Minimalism:

dotLife: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17724

I ended up using only a small part of toolkit2D when making this, after all, it is minimalism!  The flower is basically made up of sprites and set inside a SpriteBatcher, I finally got to use that feature!  Also the circle is a sprite.  I was contemplating on using geometry shader to have that perfect resolution independent roundness...but a sprite will do!


4
Releases / Re: 2D Toolkit UI 0.9 Alpha Preview 1
« on: March 12, 2013, 11:45:16 pm »
I'm very excited to see this integrated with 2D Toolkit. One of the thins I find important in any UI development toolkit is the use of some reliable layout managers (Linear Layouts, Relative Layouts, Grids etc..) Will there be support for these sorts of elements in your final version?

I'd love to see these as well, the one thing almost all the 3rd party UI libraries for Unity is missing (even NGUI).

5
Support / hotspots in animation
« on: January 27, 2013, 08:28:29 am »
Hi unikron,

I don't know if it's in your TODO, but adding hotspots in animation would be nice.  Basically something along the lines of having a list of hotspots and setting their location per frame.  I saw that you added the ability for users to extend the animation editor, perhaps it can be done through that? I haven't really looked into it as it is not crucial at the moment.

Thanks!

PS 1.90's animation editor is really awesome so far!

6
Showcase / Ludum Dare 25 - Satan's Booger
« on: December 17, 2012, 09:01:00 am »
My second use of 2D Toolkit, this one's for the Ludum Dare 48-hours Comp.  The theme: You are the Villain.



http://renegadeware.com/web_games/SatanBooger/Rev/

7
Showcase / GitGirl - GitHub Game-Off 2012
« on: December 05, 2012, 05:36:20 pm »
This is a game I made using many of the 2d toolkit features:

http://renegadeware.com/web_games/gitgirl/

git repo: https://github.com/ddionisio/game-off-2012

other games in Game-Off 2012: http://pkukielka.github.com/ggo12-viewer/


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