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Messages - JReanne

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1
Support / Re: Making a build with only 1x or 2x graphics?
« on: April 13, 2015, 08:37:35 pm »
I'll try this out - thank you!

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Support / Making a build with only 1x or 2x graphics?
« on: April 13, 2015, 06:48:26 pm »
Hello! I'm working on an Android build of my game, and trying to squeeze out every last bit of memory so I can get the .apk below 50 MB.  Right now every Sprite Collection in my game supports both 1x and 2x platforms (with the "Current Platform" set as 1x).  This means that my builds are including both the 1x and 2x atlases - is it possible to build with just one or the other?

Thanks,
Jenna

3
Support / Trying to update, getting empty package
« on: March 25, 2015, 06:42:19 pm »
Hello,
I just upgraded to Unity 5 and I'm trying to update 2d Toolkit as well.  When I download and hit the Import button, the Importing Package window shows zero files.  If I continue anyways and hit the Import button, nothing is actually imported into my project (predictably).  Any ideas what might be going on here?

Thanks,
Jenna

4
Support / Re: Unloading texture assets from memory
« on: September 25, 2014, 08:02:10 pm »
Ok, I think I've actually tracked this down to a Playmaker issue.  I'm still working on a repro case, but I'll let you know if it relates at all to 2dtk.

5
Support / Unloading texture assets from memory
« on: September 24, 2014, 09:32:47 pm »
I apologize if this has been covered before - I've been reading through the forums and found some relevant threads, but still haven't been able to get this figured out.

I'm optimizing my iOS game built with Unity and 2d Toolkit, and running into some memory issues.  The texture assets that are loaded in any given scene don't seem to be unloaded when I jump to a new scene.  Here are some of the permutations I've tried:

Scene A -> Scene B: While in Scene B, texture assets from both A and B are in memory
Scene A -> blank scene -> (additive load) Scene B: same result as above
Scene A -> blank scene: texture assets from scene A are still in memory while I'm in the blank scene

When I say "in memory", I mean that I'm using the Unity profiler while running the game on my iPad, and selected a Detailed Sample of the memory so that I can see exactly what's there.

Thank you in advance for any help!
Best,
Jenna

6
Support / Changing color of many sprites?
« on: March 03, 2014, 09:57:13 pm »
Hello,
I would like to be able to change the color of many sprites at once at runtime without needing to go into each individual sprite.  Normally I would do this by setting each object to the same material and modifying the material's color, but I'm not sure what the equivalent would be with 2D Toolkit.  Any help would be appreciated!

Thank you,
Jenna

7
Support / Re: tk2dCamera Fit Width
« on: February 26, 2014, 02:59:53 pm »
That makes perfect sense, I was thinking about it backwards.  Thank you!

8
Support / tk2dCamera Fit Width
« on: February 25, 2014, 08:16:44 pm »
Hello,
I'm working on getting camera overrides set up to support a variety of aspect ratios.  I'm having a little bit of trouble getting them to all work properly - how exactly does "Fit Width" auto scale work?  How does it know what "width" it should be fitting?  The Fit Height seems to automatically work just fine, but when I set Fit Width it's cropping off about 10% of the right side of my playing field.  Any help here would be greatly appreciated.

Thank you!
-Jenna

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