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Messages - willrmiller

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1
Releases / Re: 2D Toolkit UI 1.0 beta 3
« on: April 28, 2013, 11:40:30 pm »
I'm having a little trouble importing this new version.  I get a "Couldn't decompress package" error.  Beta 2 imported just fine.  Is this happening to anyone else?

2
Releases / Re: 2D Toolkit UI 1.0 beta 2
« on: March 23, 2013, 09:43:50 pm »
I'm having some trouble setting up a horizontal scrollable area.  I've set the content length and viewable area length correctly (I think), but it seems to be confused as to how much to scroll in one direction or another before it snaps back.  Here's a video of what I'm seeing:

http://www.willrmiller.com/other/ScrollableAreaProblem.mov

And here's my setup:

http://www.willrmiller.com/other/ScrollableAreaSetup.png

Any idea what's going on?

2D Toolkit UI is really awesome so far!

[EDIT]

I'm also seeing some strange jittering behavior in the scrollable area after I've scrolled and it's snapped back.  Here's a video:

http://www.willrmiller.com/other/ScrollableAreaJitter.mov

3
Support / Re: Sprite + Normal Map
« on: March 12, 2013, 06:42:37 pm »
Awesome!  Thanks.

4
Support / Sprite + Normal Map
« on: March 11, 2013, 05:10:06 pm »
I'm interested in extending 2D Toolkit (or perhaps suggest a new feature for it) to support sprites composed of multiple images (more than one image in the sprite's shader).  A cool example of this at work is the normal mapped pixel art seen in Robot Loves Kitty's Legend of Dungeon.  Here's a link to their dev diary on the subject: http://robotloveskitty.tumblr.com/post/33164532086/legend-of-dungeon-dynamic-lighting-on-sprites

This could be useful for other things too - player color comes to mind.  Do you have any thoughts or suggestions for how this might be implemented?

5
Releases / Re: 2D Toolkit 1.80 beta 1
« on: October 13, 2012, 06:51:55 pm »
What exactly should and should not be source controlled after this release?

6
Releases / Re: 2D Toolkit 1.7 beta 4
« on: May 01, 2012, 04:19:37 pm »
Works for me as well.  Thanks for the update!

7
Releases / Re: 2D Toolkit 1.7 beta 4
« on: April 30, 2012, 04:23:43 am »
I get the same thing on my Mac (haven't tried it on PC yet).  Sometimes, I'll commit and everything disappears.  If I edit and commit again, it comes back.

8
Releases / Re: 2D Toolkit 1.7 beta 4
« on: April 29, 2012, 11:38:51 pm »
Perfect.  Thanks!

9
Releases / Re: 2D Toolkit 1.7 beta 4
« on: April 29, 2012, 05:02:49 am »
Thanks for the update!  This release fixed the bug I was seeing when committing TileMap changes on my Mac.

Another question:  are there any best practices for setting up a tk2dCamera to work with a TileMap?  I've tried a few different setups, and can't seem to eliminate occasional "tearing" between tiles when the camera pans.

EDIT: Added image

10
Releases / Re: 2D Toolkit 1.7 beta 3
« on: April 28, 2012, 08:29:02 pm »
Ah, that's something I forgot to mention.  I'm on an iMac (newest Unity version).  I didn't observe this problem with the beta 2 release on my PC.

11
Releases / Re: 2D Toolkit 1.7 beta 3
« on: April 28, 2012, 08:20:01 pm »
I just downloaded this release, and am having some trouble with the TileMap feature.  I created a sprite collection with my tiles in it, set up the TileMap as shown in the manual, and painted some tiles in the map.  After I commit the map for the first time, all of my tiles go away (nothing is in the render data) and when I try to paint, nothing shows up.  Interestingly, if I manually reset the Sprite Collection reference in the TileMap to my tiles sprite collection, the tiles show up, but committing makes them disappear again.  I've attached the test project.

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