Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - birdkingz

Pages: [1] 2
1
Releases / Re: 2D Toolkit 2.5.8.16
« on: September 23, 2019, 08:15:15 am »
Thanks for the fix!

2
Support / Re: Issues with Unity 2018
« on: July 20, 2019, 08:57:15 am »
I found some issues with SpriteCollectionData.
I noticed when I view the prefab of SpriteCollectionData, it seems to always show the previous data instead.
Initially, I added SpriteA, then COMMIT. When I check SpriteCollectionData, it doesn't show anything about Sprite A.
After that I added SpriteB, then COMMIT. Now when I check SpriteCollectionData, it only shows SpriteA but not SpriteB.

I'm not really sure what's going on here, this bug just seems super weird.

Also it seems like ANCHOR is not working on newly added duplicated sprites (duplicated because both are using different materials). Although I have set it to LOWER CENTER but when in-game it still reverts back to CENTER anchor.

Please investigate.
Currently running on Unity 2018 and TK2D 2.5.8.16

3
Support / Detect whether a certain characters exist in tk2dFontData
« on: April 29, 2016, 04:45:22 pm »
Hi, if I want to do localization, I want to dynamically detect whether a certain character exist in my current FontData.
If my current FontData doesn't has it then I will change to other FontData.
Is that possible in 2dtoolkit?

For example:
FontA doesn't contains character 'A'
so when Im rendering character 'A', I will have to use FontB instead

4
Support / Camera auto scale isn't working
« on: April 18, 2016, 05:45:30 am »
Currently on version 2.5.6
No matter what auto scale mode that I set in the tk2dCamera script, all the sprites doesn't seems to be updating.
Please check.

5
Support / Re: Inspector UI doesn't serialized properly in Unity 5.3.4
« on: April 14, 2016, 10:09:59 am »
Version 2.5.6

6
Support / Inspector UI doesn't serialized properly in Unity 5.3.4
« on: April 11, 2016, 08:11:02 am »
Steps to reproduce:
1. Create an tk2dUIItem, assign a target to "Send Message"
2. Assign an event in either On Down, On Up, On Click, On Release (Assuming I'm assigning an event in On Down)
3. Save scene (It works here, the event has been serialized during Save Scene)
4. Now change the event that we previously assigned to On Down, to some other events.
5. Save scene
6. Reload the scene, u will notice the tk2dUIItem still holding the first event that we assigned to it instead of the second event.

Please fix.
It must have caused by new Multi-Scene editing in Unity 5.3.4

7
After I recommit the sprite collection then it solves the issue.
I believe it must be caused by the shader/material. Maybe u can take a look at the new changes in 5.3.4

8
Black sprites just happen on some of the sprite and text mesh.
What's wrong with it ?!
I didn't call any special codes on 2dtoolkit.

It doesn't happen in Unity Editor, but it happens on Android devices.
(Haven't tested on iOS devices yet)

9
Support / How to change sorting layer of sprite?
« on: October 28, 2015, 02:21:38 am »
In Unity Sprite, I can change the sorting layer name in code but I couldn't find anything in tk2dSprite? Possible to add this feature?

10
Support / Re: Duplicated texture in SpriteSheet causing Crash
« on: October 20, 2015, 10:26:58 am »
Try dragging multiple of duplicated textures into the spritecollection?
It will prompt a few message box, after that when u click COMMIT it will crash

11
Support / Duplicated texture in SpriteSheet causing Crash
« on: October 15, 2015, 03:04:45 am »
SpriteAtlas editor, when I put duplicated texture into the sprite sheet it will prompt multiple of "Duplication popup". After you press Commit and Exit the editor, Unity will crash

Unity 5.2.0f3
Latest 2dToolkit
Mac OS

12
Support / Re: tk2dUITextInput doesn't working in Unity 5.2
« on: October 05, 2015, 05:08:50 am »
Just found out that it seems like is an issue caused by Unity itself
http://issuetracker.unity3d.com/issues/osx-input-dot-inputstring-does-not-work-on-mac-osx?page=1#comments

13
Support / Re: tk2dUITextInput doesn't working in Unity 5.2
« on: October 05, 2015, 04:55:45 am »
Tried. Still the same, it doesn't work on my machine!
Can the developer please verify about this?
What are the possible cause to this bug?

14
Support / Re: tk2dUITextInput doesn't working in Unity 5.2
« on: October 02, 2015, 01:37:19 am »
I just import without deleting the TK2DROOT

15
Support / Re: tk2dUITextInput doesn't working in Unity 5.2
« on: October 01, 2015, 11:52:10 am »
I'm using tk2d 2.5.4 and I tested in the Demo scene it doesn't work.

It's not the font problem because I notice the Input Label doesn't get updated either whenever I type something.

Pages: [1] 2