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1
Releases / Re: 2D Toolkit 1.76 final + patch 2
« on: August 29, 2012, 07:03:15 pm »
It goes away after reloading the scene, the reason because of it was it made iphone wide 480 * 320 make certain textures weird, but all other textures on all other versions look correct.

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Releases / Re: 2D Toolkit 1.76 final + patch 2
« on: August 29, 2012, 06:44:51 pm »
I was running 1.76 final + patch 1.

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Releases / Re: 2D Toolkit 1.76 final + patch 2
« on: August 29, 2012, 03:53:09 pm »
Hi I'm getting lots of errors regarding the camera anchor after upgrading to this latest version, where there wasn't errors before:

Code: [Select]
UnassignedReferenceException: The variable _transform of 'tk2dCameraAnchor' has not been assigned.
You probably need to assign the _transform variable of the tk2dCameraAnchor script in the inspector.
UnityEngine.Transform.get_localPosition ()
tk2dCameraAnchor.UpdateTransform () (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCameraAnchor.cs:64)
tk2dCameraAnchor.Update () (at Assets/TK2DROOT/tk2d/Code/Camera/tk2dCameraAnchor.cs:94)

Code: [Select]
IndexOutOfRangeException: Array index is out of range.
UnityEditor.Editor.get_target ()
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty)
UnityEditor.InspectorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)

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Support / Re: RE: 2dToolkit Camera
« on: August 06, 2012, 09:48:55 am »
What I was going for was each screen or block contain menu components with a fixed camera and fixed background. And the individual menu screens move into few of the camera? Is this possible and any ways of doing this easily using the anchors for each menu component for differing resolutions?

Or would I have to use a standard camera and just give up on iphone 3gs?

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Support / Re: RE: 2dToolkit Camera
« on: August 04, 2012, 07:06:03 pm »
I've attached a diagram to better demonstrate what I'm trying to do. Thanks again.

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Support / Re: RE: 2dToolkit Camera
« on: August 03, 2012, 11:31:22 am »
Here is the thing I'm struggling with is how do you use the anchors for changing resolutions as well as using the unity animation system to move the camera like you suggest, or place animations on grouped game objects to create that fast swish between menus?

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Support / Re: RE: 2dToolkit Camera
« on: August 01, 2012, 07:30:29 pm »
But I can do this with the 2D toolkit camera to achieve a pixel perfect look?

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Support / Re: RE: 2dToolkit Camera
« on: August 01, 2012, 06:44:07 pm »
Actually the opposite didn't even think of that way, its moving all the menus via the unity animation built in. So is it easier/safer with 2Dtk to move the camera around the laid out menu structure rather than moving the menu structure in front of the camera?

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Support / Re: RE: 2dToolkit Camera
« on: August 01, 2012, 05:37:40 pm »
But I can certainly animate movement between menus right? And yes I'm interested in the script if that is all right?

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Support / RE: 2dToolkit Camera
« on: August 01, 2012, 05:23:42 pm »
Hi

Just wondering if its at all possible to have the 2dtoolkit camera and give the backgrounds and buttons unity animations so I can build all the main menu interface in one scene?


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