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Topics - bitbutter

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Support / Very low resolution sprite preview in sprite collection window.
« on: January 09, 2014, 05:01:59 pm »
I'm having a little difficulty with the sprite previews in the sprite collection window. When viewing the sprite sheet i imported, the images display as expected:



But when i view the sprites generated from that sprite sheet I get a very low resolution version (which makes it difficult to set collision boxes accurately):



Elsewhere (when used in my game) the sprites do display as intended. Does someone know what's going on here and how i can get around it?

(I'm using 2dTk 2.3.3, but i had the same issue with previous versions also).

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Apologies if this has been covered elsewhere and I've overlooked it.

What I'm aiming for is to allow my game imagery to display in a region of 960x540 pixels, or whole multiples of that in case of larger screen resolutions. I'm happy to have an arbitrarily big black border around the centered 'game display' area to allow this.

So the 'game display' would be: 960x540 or 1920x1080 or 2880x1620 and maybe even larger variants. At 1920x1080 for instance, all sprites would display at twice their authored size. There would be no interpolation so the visual effect would be of extra big pixels.

It looks to me as though this arrangement is possible to create with 2dtoolkit's cameras and overrides but so far I haven't been able to figure out enough to achieve what I'm looking for. If anyone could offer any pointers that would be greatly appreciated!

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