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1
Support / Iso Tilemap behaving strange over partition borders
« on: April 23, 2013, 07:08:36 pm »
Hello!
I seem to have a strange behavior over partition borders in the scene editor where it looks like it's one level above and it even seem to draw one extra for some reason.




Any ideas what is causing it? i really like a nice scene editor but i guess i'll live if i have to

2
Support / Tilemap update
« on: March 25, 2013, 08:35:17 pm »
The Build() takes around 2000ms (around 46k objects)
the Tileset has 5 tiles, one of them is a prefab
/*
Grass
->Transition StaticSpriteBatch containing
-->UpLeft
-->UpRight
-->DownLeft
-->DownRight
*/

and when i do
            WorldClass.TileMap.Layers[Layer].SetTile(Mathf.RoundToInt(Index.x),Mathf.RoundToInt(Index.y),4);
            WorldClass.TileMap.Build();
it rebuilds then entire tilemap and resets all the gameobjects
The chunks are 16x16
Is there a way not to make it rebuild everything?
Tried BeginEditMode/EndEditmode, Build(editmode), Build(default), Build(Forcebuild) none of them seem to work faster then 2000ms.

//Thanks
Logon

3
Support / Tilemap Sprite Size
« on: February 19, 2013, 07:01:09 am »
I have a problem where a tilemap 100x100 32x32 turns up really small compared to another sprite in my scene

The Scale on the tilemap is x 32 y 32 z 0
The scale on my charactersprite is 1 , 1 , 1

In pixels the tiles should be 32x32 and the character be around 50x50ish but if you look at the editor window you can see the the tiles are very small because the charactersprite is pixel perfect in the game window.

Any ideas?
(Sorry for the bad english)

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