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Topics - vicenterusso

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1
Support / OnMouseOver - Camera Clipping Plane
« on: September 29, 2014, 04:38:46 pm »
How does the unity`s OnMouseOver is affect with Camera Clipping Plane when working with a tk2dsprite?

My camera was near: -100 far :100

Objects (sprites) at middle position wasnt affect by OnMouseOver/Exit. I changed to near:0 far: 30. Problem solved. Whats the deal?

2
Support / Order In Layer based on parent object
« on: April 29, 2014, 08:22:58 pm »
Is it possible to have an object with 3 childrens (order 0, 1 and 2) and a "parent order" of 0. And another same object with "parent order of "1" be entirely in front of that first object, but respecting the it's own children order (0,1,2)?

3
Support / 2D Toolkit and Git
« on: April 15, 2014, 01:47:41 pm »
Everytime I pull my project from another machine, I need to re-commit every sprite collection. Heres what happen:

Code: [Select]
NullReferenceException: Object reference not set to an instance of an object
tk2dSpriteCollectionData.get_inst () (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dSpriteCollectionData.cs:555)
tk2dBaseSprite.Awake () (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dBaseSprite.cs:901)
tk2dTiledSprite.Awake () (at Assets/TK2DROOT/tk2d/Code/Sprites/tk2dTiledSprite.cs:87)

And here is my .gitignore about 2dtk:

Code: [Select]
Assets/-tk2d*
Assets/Resources/tk2d.meta
Assets/Resources/tk2d/*

Read it somewhere and started using. Anyway, whats is the necessary files to avoid this error?

4
Support / Flash Export - Supported?
« on: February 20, 2014, 07:58:37 pm »
I'm having this error when trying to export:

I'm not using TileMap, is there anyway to totaly disable this part of 2dtk ?

Code: [Select]
Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs(197,17): error CS0103: The name `BuilderUtil' does not exist in the current context
Version 2.3.3

Thanks

5
Support / Camera, Fullscreen and Ratio?
« on: March 01, 2013, 10:06:37 pm »
How do I setup a camera to avoid my background (and everything else) to stretch?

Heres what I need:
- The game have a usable centered area of 1024x768, but my background is wide, 1280x720. When in fullscreen, its ok to stretch everything, but keep the aspect intact, just showing extra side areas already in my background.
- Plus, my GUI (is 2D Toolkit concern?) must remain in that usable area of 1024x768

I got it working with "resizeable windows" enabled, but i really don't want that. Is this a bug?

Pages: [1]