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Topics - Sundaerae

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1
Support / inline text formatting?
« on: December 12, 2013, 09:58:42 am »
Is it possible to do this by any means possible (GUIText / 3D Text / TextMesh)?

since from what I see, when you change the formatting, you change it for the whole object, not part of it.
The content of the text will change dynamically (it's for conversation, not static UI)
Thanks!

2
Support / Merging Sprite Collections?
« on: December 06, 2013, 08:23:50 am »
How do I do that?
adding the asset to the final collection, then make a script that search all item in scene that use the asset, change the collection pointer, then delete the now-obsolete collection?
is there any easier way?

3
Support / [2.1] Rearrange the tilemap palette
« on: August 02, 2013, 06:14:39 am »
It is said in the document that "Don't worry if your tiles don't appear in the correct order, we can use some other features to help out there." but I can't find any option that allow me to switch around the tile in the palette. Help please?

4
Support / Using Tilemap Editor for Top Down RPG
« on: April 20, 2013, 05:32:24 am »
So I'm a newbie trying to use the Tilemap Editor (Beta) for my just-for-fun RPG project and so far I know that you can add depth between layers, and adjust the height.
here's my question:
1. How do I put a non-tiled sprite, such as trees, to that editor? If I put it on the collection, the tilemap editor and the pallete will go awry. If I cut the tree into tiles, I had to paint it per tiles everytime I need a tree.

2. How do I auto-create layers? I want to have a layer 0  for row 0, layer 1 for row 1, and so on until I have I have <tilemap.height> layers so I can put trees on layer 20, put a doghouse in front of it at layer 21, and then another tree but a bit to the right, several tile below it at layer 24

3. how do I know the 'tile coordinate' of the current tile that I hovered with mouse pointer on editor?

thanks a lot for the reply

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