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Topics - zeusrami

Pages: [1] 2
1
Support / Text input now works with Flash build but as ASCII numbers
« on: September 02, 2014, 08:06:31 pm »
I am using tk2d UIText Input, when compiling to flash instead of letters I have ASCII number.

Do you know what is that issue?

Regards,
Ramiro

2
Support / bad quality in textures on MAC
« on: August 27, 2014, 11:17:56 pm »
When I change from windows to mac the sprites have bad quality. I already checked the thread http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,612.0.html  and set this things but I still have the problem.
Do you know what could be the problem?


Thanks,
Ramiro

3
Support / animation without creating atlas in unity 4.3
« on: July 16, 2014, 08:17:03 pm »
Hi, using unity 2D 4.3 I don't need to create atlas. If I choose to integrate 2D toolkit, can I create the tk2dAnimations without creating an atlas? Or I must create atlas always.
The way to create animation in the new unity is really bad compared with your framework

4
Support / atlas memory managment
« on: May 14, 2014, 04:24:55 pm »
The atlas is loading into memory only when it is need it?
In my game i use only 10 elements and after 10 minutes I use another 10 elements diferents , and the previous elements I donīt use it anymore. It is better to create 2 small atlas that contains only the 10 elements that I use every time Or it is better to create only one atlas that contains everything.

Thanks,
Ramiro

5
Support / sprite generate an echo in the screen
« on: April 07, 2014, 11:40:05 pm »
Hi, when an tk2dSpriteAnimation is running.You see  in the screen the current frame and the previous one (blurry andmore transparent) like an echo.
The same things happend if I translate a tk2dSprite to quickly.
Do you know what could be the problem and how to correct it can I correct this issue.
This happend in an sony xperia phone.

Thanks Ramiro

6
Support / error when updating unity
« on: April 01, 2014, 11:23:08 pm »
i had  unity 4.2.1 now I upldate to the latest version. Compiling the same game i have the following error when leaving the game (press the home buttom)

"W/SharedBufferStack(  184): waitForCondition(LockCondition) timed out (identity=2, status=0). CPU may be pegged. trying again"


my android version is 2.3.4 Do you have an idea what could be the problem, because i have read that is something with the drawings so maybe tk2dtoolkit has something in this issue.

7
Support / make the images smaller inside atlas
« on: February 03, 2014, 03:52:50 pm »
Hi,I have 220 country flags images, each image is 256x256 . Is there a way to make each image smaller inside the atlas? So I can put more images inside the atlas?

Regards,
Ramiro

8
Support / bad quality in fonts
« on: January 16, 2014, 09:18:33 pm »
Hi, The fonts that I am creating are blurred with bad quality. I created using bmfont and then tk2dfont,
I tryed one with PixelPerMeter =1 (as all my other sprite) and others with size=explicit, ortho Size=40 target Height=50.

Do you know if I am missing something?\


Regards,
Ramiro

9
Support / lights in tk2dSprite with tk2dCamera
« on: January 03, 2014, 10:33:46 am »
Hi, I want to create light effects in  tk2dSprites when using the tk2dCamera in unity 4.2.1. Do you know how can I do it?

Regards,
Ramiro

10
Support / sun flare
« on: October 16, 2013, 02:35:17 pm »
It is possible to create a sun flare in a tk2dCamera?

thanks,

11
Support / atlas delet problem
« on: October 07, 2013, 03:36:49 pm »
I have an SpriteAtlas folder with all the altas inside this folder. The problem is that sometimes an accesorioAtlas.prefab that I have disappear so I delete the accesorioatlas.Data to create the atlas again, but when I deleted this, all the SpriteAtlas folder  are destroyed!
So I have to create every atalas again, and all the spirte that has a reference to the atlasCollection are lost too.


12
Support / Reduce Atlas Manually
« on: October 01, 2013, 08:40:07 pm »
I have create images thinking in a 720x1280 resolution but now I want to make all the images smaller to reduce the size of the game. Is there a way to manually reduce the size of the atlas so I donīt have to reduce the size of every image?

Thanks

13
Support / import atlas from previous version of my proyect
« on: September 26, 2013, 02:42:45 pm »
Hi, I have created certain atlas in a proyect. I want to use the same atlases in my new Proyect, so I copy the atlas and the images in the same directory of my new proyect. The atlas is shown well  but the problem is that when I create an Sprite I can`t assign this atlas because it doesnīt appear in  the tk2dSprite Collection option.

Another problem is that if I have an Sprite Animation and I want to copy it because I want to create another spriteAnimation that is very similar to the previous one, i can copy without problems but the spriteAnimation doesnīt appear in the tk2dSpriteAnimator Collection option.

14
Support / create tk2dSprite like GUITexture
« on: September 06, 2013, 10:26:52 pm »
Hi  I need a set of tk2dSprite for puntuation and energy indicator that moves with the camera like the GUI Texture does.If I do it by updating the position when the camera moves the sprites became haltingly and also is not performant.
Any advice?

15
Support / editable textMesh
« on: September 04, 2013, 11:43:50 pm »
Exist a way to create an editable textMesh like GUI.TextArea ()?

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