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Topics - SullyTheStrange

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Hey everyone! I'm the founder of Starfall Studios, a four-man indie developer working on our first game, Sneaky Ninja. It's a 2D stealth platformer -- think Mario with more ninjas, and Mark of the Ninja with more jumping -- being made for PC/Mac/Linux and Wii U!

We just launched our Kickstarter today! Check it out and let me know what you think! Constructive criticism is more than welcome, we're always looking for ways to improve the game or the Kickstarter page itself. If you like what you see, show us a little love!

Check out our Kickstarter!

Support / Would there be any issues making an in-game level editor?
« on: May 16, 2013, 08:45:17 am »
Hi all,

One of the planned features for the game I'll be porting over to Unity is a fully featured in-game level editor, which not only would players use but I would too for the game's levels themselves. I haven't actually purchased 2D Toolkit yet and I don't 100% understand all the technical things it does, so is this possible to do? Can levels be made during run-time, or will I lose out on some of the optimizations performed from the editor?

Any help would be appreciated.  :)

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