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Topics - radu

Pages: [1]
1
Support / Animation resetting material?
« on: December 30, 2014, 05:08:24 pm »
I need to have multiple materials to support some custom shaders but it seems running an animation resets the material. Any way to avoid that?

2
What would be the easiest way to have a angled top/down perspective where my characters can go in front or behind a wall (that's part of a tilemap)?

I could work with the sorting layer/sort order for individual sprites, but the tilemap seems to be batching the walls and not sure how to play with the sorting order.

Is there a way to say something like descending (top to bottom) draw order and then I can change the ordering on my character sprite depending on the position so it's in front or behind walls?


Also, how would I figure out my main character sprite is behind a specific section of the tilemap so I can make it a bit transparent? Once again, it looks like the colliders are batched as well into edge colliders.


Thanks!

3
Support / Scaling artifacts with camera x2
« on: December 23, 2014, 06:18:50 pm »
I'm getting some strange scaling artifacts - see image


Left is with artifacts, right is normal. Most of the time the sprite is displayed properly, except every once in a while this happens.

I'm using a 2x camera. It doesn't matter if the 2x is made via pixels per meter or zoom factor, the same problem occurs.


Am I missing something?

(this shouldn't matter, but what you see is actually 4 sprites: yellow robe, brown accent, black parts, yellow eyes; also, there is a two-frame animation for all these parts - that's why they don't look exactly the same left and right)

4
Support / Script to rename sprites in collection
« on: December 19, 2014, 06:55:28 pm »
I have an editor script that retrieves a sprite collection to do some mass renaming. The renaming seems to work but it's not reflected on the tk2d editors.

I checked the sprite collection data file on disk and the names are changed.

I'm guessing I need to run something to force a refresh/rebuild...

Here's my code:

Code: [Select]
[MenuItem("Blah/Mass Rename/Idle Sprites")]
    public static void MassRenameIdleSprites()
    {
        try
        {
            var spriteCollection = AssetDatabase.LoadAssetAtPath("Assets/Sprites/MainSpriteCollection.prefab", typeof(tk2dSpriteCollection)) as tk2dSpriteCollection;
            var spriteCollectionData = spriteCollection.spriteCollection;

            for (int i = 0; i < spriteCollectionData.Count; i++)
            {               
                spriteCollectionData.spriteDefinitions[i].name = spriteCollectionData.spriteDefinitions[i].name + "AB";
            }
        }
        catch (Exception e)
        {
            Debug.LogException(e);
        }
    }

5
Showcase / Kids Toy Workshop - preschool kids game (Android/iOS)
« on: October 30, 2013, 12:13:05 am »
I recently released this, using tk2d:

http://vividhelix.com/toy-workshop/

Taking the opportunity to thank unikron for this amazing plugin!

6
Support / Editing multiple items in SpriteCollection
« on: July 09, 2013, 08:25:03 pm »
I found a couple of older topics on this, but no solution.

When selecting multiple items in a sprite collection, changing properties only applies to the last selected one.

7
Support / Gap in tiled sprite
« on: June 13, 2013, 09:50:06 am »
Hi,

I have a tiled sprite that has no gap in the png file. However, it appears there's a gap between the individual tiles when using a TiledSprite:http://imgur.com/PU38z3f.

Is there something I'm missing?

Thanks,
Radu

Pages: [1]