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Topics - gerlonx

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Support / gameObject.SetActiveRecursively() will fail tk2dButton
« on: March 10, 2012, 01:05:45 pm »
I had parenting some buttons in another gameobject, I tried to SetActiveRecursively(false) the parent and back to (true), and all buttons could not work. Is there another solution to make active/inactive all at once effectively?

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