Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - mitralone

Pages: [1]
1
Support / Still working with new version of Unity?
« on: September 10, 2018, 10:56:40 pm »
Hello,

I had made a project some time ago with 2D Toolkit. I now want to update my game but 2D Toolkit throws lots of errors. Mostly about dropped things with Unity 5.4

Is there a new version that supports Unity 2018? If so, is it compatible with old projects?

Thanks in advance

2
Support / iPhone 6 and iPhone 6 Plus screens
« on: September 18, 2014, 05:00:50 am »
Hello,

I will update my iphone game which is setup to run on 4 and 5s to also work on iphone 6 and 6plus. What setting/override do you suggest for the camera settings? Also, shall I include iphone 6 size backgrounds for the 4 and 5 background images or shall I simply include the biggest size screen and expect iphone to size it down? Which one loses more quality? Is it worth including all resolutions?

Do you know when iphone 6 rescales the current games, will it report the screen size as iphone 5 1136x640 screen size or its native 1334x750 (2208x1242 for plus) size? I am manually setting up positions of sprites based on device (4 and 5 so far) but if the screen size reported back changes, then all my conditionals need to be rewritten.

Thanks for the responses in advance.

3
Showcase / New Release: Game Town for iPhone and iPad
« on: August 09, 2014, 04:15:13 am »
Hello all,

I just released a new game for iPhone and iPad. You can find the links below for the app store. It is an action/arcade game where you try to finish the mini games as fast as you can.

iPad:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=837492368&mt=8

iPhone:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=795965884&mt=8

Please let me know what you think about the game as well as any suggestions.

By the way, thanks to Unikron for such a nice tool. All levels have been developed using 2D Toolkit as you can see in the credits :)

Mitralone

4
Support / Feature Request : Autosize TextMesh
« on: July 29, 2014, 05:22:13 pm »
Hello,

I am not sure if this is the right place but I will write anyway.

I would like to be able to set the width of a text mesh and then have it autoresize according to content. This would work like the word wrap feature. Most of the time, my text for alternative languages get out of the button borders so this is very much needed. I searched both the code and the interface for something similar but could not find any. I have my own custom code for this but having this as an original feature of 2D Toolkit would be nice.

Mitralone

5
Support / Creating Texture2D from diced atlas
« on: March 29, 2014, 05:46:28 am »
Hello,

I need to get a single sprite from a collection and convert it to a Texture2D to post to facebook or twitter. My atlas is diced so I am not sure how to get it from the atlas.

Is there any way possible to get it from the mesh of the sprite or any export command to simply write the contents of the sprite into a Texture2D?

Thanks

Mitralone

6
Support / List of images in a collection
« on: March 07, 2014, 05:00:35 am »
Hello there,

I am trying to recreate a scene in a new project and I need to move my sprite collection. Is it possible to get a list of images and their locations on disk for a sprite collection. I have many images with different folders and would hate to find and copy all images in a collection manually.

Also, I found something interesting. When I check the prefab generated for my sprite collection, I see that for every sprite I have previously deleted, there is an empty entry in the prefab. Is this OK? Can I have sprite editor remove these somehow? I do not know if it has any impact on performance etc. Also, I do not want to remove unused ones by hand.


Thanks

Mitralone

7
Support / Washed out colors on IOS
« on: March 01, 2014, 02:54:55 am »
Hello all,

I am experiencing a strange problem. My graphics seem to lose color info when transferred to ipad. I even tried transferring my atlas image directly and the problem exists. Its like you have decreased the saturation on all textures. Everything seems perfect in unity but on ipad, images are crystal clear but with bad color.

I have read that IOS devices do not manage color profiles in images so is there a way to overcome this? I want my graphics to look as I have them in PS.

Thanks


8
Support / Scale fields in Sprite Editor not accepting numbers
« on: November 29, 2013, 10:28:53 am »
Hello,

Is anyone experiencing this? When I import new images into my sprite editor, when I try to adjust the scale to be used, I simply can not enter any numbers. I can slide left & right to adjust the value or paste in values but just can not enter numbers. Any ideas or fixes?

PS: It works in the first time the editor is opened but after first number entry, it stops working.


9
Support / Offset sprites
« on: July 26, 2013, 08:10:56 am »
Hello,

Is it possible to set the offset of individual sprites? I am trying to get a parallax effect and instead of moving the sprite, I thought since the sprite is tiling itself, I could just offset the sprite in x axis.

Is this possible at all or would it be available for future versions? Maybe this can be possible in an animation but then it would not be possible to adjust the speed of shifts.

Thanks in advance for replies.

Mitralone

Pages: [1]