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Topics - igmon

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Showcase / LD 26 Game: dotLife
« on: April 30, 2013, 07:38:33 pm »
This is a game I made for Ludum Dare 26: Minimalism:

dotLife: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17724

I ended up using only a small part of toolkit2D when making this, after all, it is minimalism!  The flower is basically made up of sprites and set inside a SpriteBatcher, I finally got to use that feature!  Also the circle is a sprite.  I was contemplating on using geometry shader to have that perfect resolution independent roundness...but a sprite will do!

Support / hotspots in animation
« on: January 27, 2013, 08:28:29 am »
Hi unikron,

I don't know if it's in your TODO, but adding hotspots in animation would be nice.  Basically something along the lines of having a list of hotspots and setting their location per frame.  I saw that you added the ability for users to extend the animation editor, perhaps it can be done through that? I haven't really looked into it as it is not crucial at the moment.


PS 1.90's animation editor is really awesome so far!

Showcase / Ludum Dare 25 - Satan's Booger
« on: December 17, 2012, 09:01:00 am »
My second use of 2D Toolkit, this one's for the Ludum Dare 48-hours Comp.  The theme: You are the Villain.


Showcase / GitGirl - GitHub Game-Off 2012
« on: December 05, 2012, 05:36:20 pm »
This is a game I made using many of the 2d toolkit features:


git repo: https://github.com/ddionisio/game-off-2012

other games in Game-Off 2012: http://pkukielka.github.com/ggo12-viewer/

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